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Posts made in May, 2016

Dear Apple, Please Make the iPhone Smarter

By on May 31, 2016 in Mobility Strategy | 0 comments

May 31, 2016 2:49 p.m. ET Tim Cook Apple AAPL -0.49 % CEO 1 Infinite Loop Cupertino, CA 95015 Dear Mr. Cook, I hope you had a great long weekend. The weather in New York was beautiful. I’ll cut the small talk, though. I want to tell you about something that’s been happening on my iPhone. See, I have this folder called Apple Apps. It used to be full of the...

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Facebook’s director of product design on why websites may be a dying business

By on May 31, 2016 in Mobile Design | 0 comments

It feels like we were facing the end of print only years ago, but the time may be ripe to begin lamenting the end of the website. After the dominance of URLs, we’re entering the platform era where more design diversity online is not necessarily better, Jon Lax, director of product design at Facebook, suggested at the design event Semi Permanent in Sydney...

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Apple Inc. May Be Taking a Step Back with iPhone 7

By on May 30, 2016 in Mobility Strategy | 0 comments

Image credit: Apple.  Apple (NASDAQ:AAPL) has traditionally prided itself on its ability to make its next generation devices thinner and lighter than prior generation devices. Apple highlighted this during the iPhone 5 launch, as well as during the iPhone 6 launch. With the iPhone 6s/6s Plus, though, thinness and lightness gave way to harsh engineering realities: in...

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Ubuntu bq Aquaris M10 Review Part 2: Software

By on May 30, 2016 in Mobile Design | 0 comments

In part one of our rather lengthy review, we took a look at the bq Aquaris M10 Ubuntu tablet’s hardware. Suffice it to say, it perfectly played the role of a mid-range tablet. While the device had a few ups, like its lightweight design, bright display, and substantial battery, it would have been easily passed for a mediocre slab if not for the software running...

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Counterpoint: Google’s use of Material Design on iOS is great (even though I hate it)

By on May 29, 2016 in Mobility Strategy | 0 comments

A recent bit of commentary from Macworld posits that Google’s use of Material Design on iOS is a mistake. Another site piled on, going so far as to call it “dumb” and “rude.” The main takeaway is that design can be divisive, and is always subjective. Material Design is no different, but there needs to be a lot of chill on this one. I don’t need to like it So, here’s...

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